An unofficial Starsector mod database (588 mods and counting)
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Modification of the awesome Battle Music mod made by Laroustine. This version is featuring music from Makeup and Vanity Set, 65daysofstatic, Jeff van Dyck, James Vincent and Richard Vaughan. If you like the music, please consider supporting the artists by purchasing their albums. Tracklists included in the files.
A modest ship and weapon pack that adds ~25 new ships of questionable quality to discover in the Sector. This mod is pretty simple, and doesn’t add any fancy mechanics, but more ships ~~to bloat your saves~~ is always good, right?
*The Blackrock Drive Yards Corporation, an unscrupulous corporate faction-state that has isolated itself in the southeast fringe of the Core Worlds. This mod includes a massive amount of new ships, weapons and other content, is fully compatible with GraphicsLib with shader maps and other content, and integrated with Nexerelin.*
Are your ships simply not tanky enough? Do you wish for firepower to blot out the sun? Do you like getting engine flameouts?? Bricky Construction Inc. has got you covered for all your bricky needs! Purchase only the highest quality space rocks at Bricky Construction Inc!!
been working on this still, an official 0.95 version and some new stuff ahoy! might still need fixes or balance passes so do contact immediately if something seems wildly out of whack, or your game crashes! new ideas and things coming down the pipeline as i make them so hey, progress.
In the furthest reach of the outer rim, the Jupitriss Union lies in hiding, lurking, (Until they are implemented) To help fuel their shipyard and feed their crews, they have taken to selling hulls to Pirates and mercenaries who are more than willing to pay for ships of the line. (Ships can be found on the black market and pirates know the hull, Mercs will use DF ships.)
This is now finally done. If I missed something, or something looks bad, let me know - provided I can reasonably address it, I'll likely give it a shot. I'll be working on something else for a while though, so no promises on getting things done today/tomorrow.
Similar to explosive fuel, this is sort of a joke mod that adds a mudskipper which has been refitted with the drive core of a scarab, creating something demonic and hellspawn like. It is a rare BP. I personally doubt its balanced but it is amusing/funny as a one off minimod.
The Epta Consortium defends artificial intelligence cores from Hegemony and Luddic Church persecution. Consortium ship shields use more flux but enhance vessel capabilities when struck, and Consortium phase ships have weaker hulls but coils that counter stresses and enable special features.
The Epta Consortium is a business alliance of nominally legitimate businesses that thrive off of equal partnership with AI cores. The Consortium has a subcorporation for every kind of spacer and has opted to be completely nomadic instead of bunkering down in colonies that can be captured by their enemies. Join Epta today and gain access to their state of the art AI designed technology.
Upgrade your ships with chips you find from enemy fleets, or purchase them. Further specialize the loadouts of every ship you own. Enemy fleets use the upgrades that you can put on your own ships, and some factions even have their own unique upgrades!
This micromod is simply a settings.json (with some useful vanilla lines already in it) and set of indevo whitelist files for you to edit, so you don't have to redo your edits every time a mod update comes out by default alt to mass transfer is enabled and UI static + ship explosion whiteouts are disabled
A simple flavor lore mod which aims to make every faction feel more unique by giving them unique relationship level descriptions of highly subjective quality. Every vanilla faction except for Pirates (who already had unique flavor text) has been reworked. I am open to doing similar work for other faction mods should the authors of said mods be interested.
A minimod that adds in Luddic Furniture as a special colony item that takes an Atlas' worth of cargo capacity to haul and raises stability by 2 when installed in the Population & Infrastructure Industry. It comes installed in Gilead and Tartessus by default in Nex and Vanilla (if they exist and don't have something else there on sector gen).
Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. The increase is found through removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously.
The First Persean Empire (FPE) is a tinpot totalitarian dictatorship in the Danube system. Having conquered its system through force, the Empire now puts up a strong image of strength. However, the reality is very different, with most of the Empire's resources being used to put down dissent and rebellion. Widely despised by the Sector at large, the only reason it persists is due to a complicated political situation - a situation which may change shortly in the future.
To some the GMDA is a Robin Hood-like police organisation, stealing from the established factions and giving it to the low-down independent-leaning folks across the sector. To others, they are an exploitative mafia who reave established factions and hiding behind their false image in independent ports. Regardless of the truth, the GMDA is a persistent and annoying threat to the faction merchant, and one that disappears when stronger foes appear.
The Draco Group and the Fang Society are two truly deranged factions that inhabit the south-western part of the sector. Both organisations suffer from an obsession with gene-modding to go above conventional humanity in strength, speed, intelligence - and cruelty.
A quasi-legal commercial enterprise at the edge of the Core Worlds, Hazard Mining Incorporated is ostensibly a mining company. In reality it is a predatory corporation that utilises brigantry and piracy to squeeze as much profit from the Outer Rim as possible.
Made some code changes to make them a little more dangerous and to not use so many tankers and freighters as part of their overall fleet composition. I replaced the ship & alternate ship images on the forum OP with larger, easier to see versions and re-arranged the page to be easier (I hope) to navigate, so go give it a look see. 😉
Invisible Hand v1.55 - Introduces your colonists to the concept of trading, adding open, military, and black markets to your faction.
The commerce industry is a little redundant but is otherwise untouched. Military markets require a base or HQ at the colony. v1.5 - Fixed a silly loading oversight and set colony checks to occur at the end of each month