Starmodder
An unofficial Starsector mod database (347 mods and counting)
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Introduces several fleet testing tools to help with campaign fleet testing and analysis, including: target practice ships in the simulator, two main menu missions, several Console Commands commands, and a few test-only MagicLib bounties in Asharu featuring the [REDACTED].
Are all those hundreds of "ship and weapon pack" on the forum/discord not enough for you? I got you covered my man. And here you'll see some ships and guess what? some weapons, especially a bunch of reloadable missiles that I really think is lacking in vanilla. Most of them are not so powerful (I hope) but they'll shine in longer engagements. I'm also adding weapons to fill the range gap that is huge in vanilla. There's a bunch of 900su mediums and 1000su larges... changelog:
All the Domain Drones (ATDD+) <:fac_derelicts:644273854486806544> A collection of mods which adds/buffs/modifies the Derelict Drones found out in the wild of Starsector. These mods should be 100% compatible with all other mods excluding major overhauls that aren't normally compatible with any other mods.
Missiles and Turrets for the player and AI to use. The mod adds a variety of new missiles and turrets to the game, includes special effects, sounds, hit effects, and more. Special attention has been given to the lore of these weapons, and they are balanced to fit in with the vanilla game.
Another Random Ship and Weapon Pack v0.9
Are all those hundreds of "ship and weapon pack" on the forum/discord not enough for you? I got you covered my man. And here you'll see some ships and guess what? Some weapons, especially a bunch of reloadable missiles, 900su mediums and 1000su range larges guns. I'm also adding some tough, cheap and short range fighters to fit in your makeshift hangar bay.
Astral Ascension 1.2.7 - Uncaps Colony Sizes, [SUPER ALBASTER] Drops and Administrators
Astral Ascension is a mod that expands the Vanilla Colony size limits from 10 to 100. Meaning an entire Googol of people can live and die on a single Starsector world. Planets that exceed size 10 will transform gradually into new and exciting planet classes, possessing powerful bonuses until achieving the status of an **Astral World** at size 21.
This is a mod that replaces vanilla backgrounds with imagined starscapes. I did my best to make these backgrounds fit with the art of the game. If there is any particular starscape you don't like, you can go into the "Brandon's Spectacular Starscapes\Graphics\backgrounds" folder and delete the offending starscape, and it will be replaced again with the vanilla one in your game.
A faction comprised of refugees from beyond the Core worlds dedicated to the protection and ferrying of the poor and desperate to the Core Worlds. This polity uses ships cobbled together from Derelict and Remnant scrap, with a strong emphasis on missile alpha strike.
A faction comprised of refugees from beyond the Core worlds dedicated to the protection and ferrying of the poor and desperate to the Core Worlds. This polity uses ships cobbled together from Derelict and Remnant scrap, with a strong emphasis on missile alpha strike. ```
The Crown Constellation is a place of greivous conflict between the isolationist, potentially AI-worshipping Holy Covenant of Kemet and the aggressive, low-tech, Ludd-aligned Taj Star Unity. While these two polities fight, pirates and pathers slip underneath their notice, using their conflict to obscure their activities.
A CN translation *and adjustment* of Diamond Chip's: Diamond Legacy. This version is a Ship / Weapons & Hullmod pack. It was originally a bounty pack, was unable to effectively translate the Magiclib Bounty Data so it exists in this form as a Ship / Weapons & Hullmod pack.
An in-development mod focused around the Domain Exploration Derelicts, the green droneships you fight early in the game... and also the Abyss apparently. Currently adds about 60 new automated ships and several types of derelict fighters to the game that are hopefully worth actually adding to your fleet. ```Changelog:
Domain Historical Society-0.97 Achi edition (original edition attached below)
An eclectic mix of highly accomplished adventurer historians, domain romantics, pre-collapse administrators and admirals pulled from cryosleep and board members of some of the sector's larger salvaging companies, all part of a single faction that (outwardly, at least) is dedicated to the preservation not only of Domain Law, but of Domain Culture. Using a mix of low tech and midline ships, backed up by an impressive collection of techmined blueprints, the DHS provides modest support to the Hegemony, while retaining most of their forces for exploration into the sector, to discover and protect any domain ruins from the grasp of independent salvagers or, indeed, anyone but themselves.
An eclectic mix of highly accomplished adventurer historians, domain romantics, pre-collapse administrators and admirals pulled from cryosleep and board members of some of the sector's larger salvaging companies, all part of a single faction that (outwardly, at least) is dedicated to the preservation not only of Domain Law, but of Domain Culture. Using a mix of low tech and midline ships, backed up by an impressive collection of techmined blueprints, the DHS provides modest support to the Hegemony, while retaining most of their forces for exploration into the sector, to discover and protect any domain ruins from the grasp of independent salvagers or, indeed, anyone but themselves.
This mod is a plug-in for the Second-in-Command mod by Lukas04, implementing an Executive Officer aptitude for the Dustkeeper Contingency faction from Secrets of the Frontier by Inventor Raccoon. The player can hire their own Executive Officers from the Dustkeeper Contingency at their Holdout Forgeship.
Emergent Threats/IX Revival v1.0.9
A mod for Starsector that makes the Remnant and Sindrian Diktat more challenging to fight. Also adds new ships, boss bounties, weapons, hullmods, and the IX Battlegroup hostile faction.
On the surface this militaristic, totalitarian Empire promotes an image of power and dominance, with a strong emphasis on low-tech adjacent midline ships. In reality, it is an unstable regime beset by enemies within and without, that only continues to exist due to a quirk of sector politics - a situation that is not likely to continue.
On the surface this militaristic, totalitarian Empire promotes an image of power and dominance, with a strong emphasis on low-tech adjacent midline ships. In reality, it is an unstable regime beset by enemies within and without, that only continues to exist due to a quirk of sector politics - a situation that is not likely to continue.
Fuel Siphoning 1.4.0 - Convert supplies to fuel at nebulae
Instead of stockpiling enough fuel for an entire expedition, Fuel Siphoning gives you the option to refuel along the way. Full description: <https://fractalsoftworks.com/forum/index.php?topic=15272.0>
GraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs.
**Heggie Tales** *Formerly known Tales from the Hegemony* is a new and very lore friendly Quest mod! It introduces the player into the world of the Hegemony and it's noble houses. Do not expect flashy ships or AI, but realistic people living in a crapsack universe.
Hiver Swarm is a non player enemy game controlled faction designed to be aggressive invaders and can colonize systems. An insectoid race that uses high tech bio-cybernetics to grow their living ships. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Their exclusive living hull designs (seen below) allow them to regenerate their hulls in combat and to be tougher made than the average factions' making them a challenge to fight. They use custom made drones, energy pulse weapons and missiles but have been known to use captured Corvus ships.
An isolationist, strictly hierarchical polity with a strong emphasis on high tech weaponry and incredibly garish ship designs, this Egyptian-themed faction is slowly emerging onto the wider Persean scene with strong suspicions by the hegemony of rampant AI utilisation.
Hyperdrive 2.6.0 - A fleet ability for instant long distance travel
Allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. Full description: <https://fractalsoftworks.com/forum/index.php?topic=17157.0>
This mod lets Starsector work with Java 21. It does this by making some modifications to both Starsector's and Java's code as it is loaded. It only tweaks things to work, does not update any of starsectors libs nor does it repackage code. Because of this it will LIKELY work with most recent versions of Starsector.
Java 24 [Mikohime 27] [Win/Linux]
a Conversion Kit to run Starsector on Latest Java 23, Provides up to 90% FPS & Stability Improvement over Stock Vanilla in Campaign with SUPER STABLE COMBAT FPS Originally supposed to launch as Mod Launcher Feature only to avoid user-error, but since someone posted *another Java 21 kit*.. might as well do this
This mod is built on a sort of library I'm referring to as True Input Faker, which it uses to generate fake mouse events (and possibly fake keyboard events in the future) by injecting itself between Starsector and the LWJGL game library it's built on.
This mod adds a target leading pip in front of whatever ship you have targeted. If you shoot at that pip, you will generally hit the target. The algorithm takes into account your position and velocity, your target's position and velocity, your weapon group, the positions of the weapons in the weapon group, the projectile speed of the weapons in the weapon group, and the acceleration and max speed of rocket-type missiles.
Are you tired of ships not being playerbait? Are you exhausted at seeing things "finely balanced" to the point they're boring? Would you, maybe, just maybe, like to give that Onslaught (XIV) Manjets on top of it's burn drive? NOW YOU CAN!
I've played the game several time and always found myself avoiding cruiser class ships because their use seem suboptimal. So I decided to create the ship collection which I would love to use in my own play-throughs with the following constraints in mind: 1) Ships must be fun to pilot
Adds lobsters into the commodity economy. If you used any 3.X.X or lower version of the mod (for 0.96 and earlier), it's unfortunately not save compatible (lul), so youll have to start a new save (4.0.0 and above are all compatible and save compatible with each other!). I changed the whole implementation of it to be more futureproof, it might be compatible with tasc now I dunno.
Hey hey Ladies and gents, aliens and good old organ traders. Here is the Moar XIV pack, an XIV pack that brings more XIV into the game for XIV bloat, featuring XIV. <:fac_hegemony:644273843200065536> This mod adds as you can probably tell, more XIV ships to spice up your tax collecting roleplay on a bigger scale <:persea_clueless:1163947005928808529>
Battleship in space! They are based from various battleships such as Yamato, Iowa, Richelieu. Their sizes are not proportional to each other as you can see. I try my best to make them balance while enjoyable as artillery ship. The name are based on Japanese deities and folklore. Hope you guys enjoy it.
Presenting the arrival of a new era, this mod offers a collection of ships, weapons, hullmods, and exploration content, related to in-game events near cycle 206. Can be added mid-save, star systems, and fleet goods will spawn after loading the game.
Nomadic Survival 1.5.0 - Discover ways to thrive off-grid
Makes exploration more interesting by adding sites to planets that allow you to perform various operations. It's a mod about crafting the resources you need instead of returning home to restock.
A cargo space compression utility mod that adds 6 new toggle abilities (Ore Refinery, Rare Ore Refinery, Bio Refinery ,Volatiles Refinery, Fuel Compression and Food Compression) that refine resources found in mining stations, orbital habitats or from the Nexerelin mod mining feature by using heavy machinery and forges them into custom manufactured commodities that take up less space.
Perilous Expanse 1.5.0 - Dangerous and Dynamic Exploration
An overhaul of fuel economy that makes resource management and survival an integral part of exploration. This mod is essentially an alternate version of Nomadic Survival with different default settings and a few additions.
I always feel that once you hit a certain point you are no longer really surprised by pirates. Their roster is limited and their few ships are either weak or just repaints of existing hulls. This alongside mod power creep often renders the faction a minor annoyance or time sink even in the mid game.
Small utility mod that replaces some modded portraits with vanilla ones. The mod was created by me because certain portrait styles took me out of the game. Fully extendable in `data/config/modSettings.json`. ATM the mod replaces the portraits with random ones from vanilla on every game launch, a lot of functionality can be customized in the settings. Can be added/removed any time without issues. For any issues please ping me. *Should not crash your game, but I may have left some debug crashes in by accident*
Do you feel like the II, VI, IX, XVI, and XXVII Battlegroups are still not enough? Do you want more (poorly designed and colored) Battlegroups? Well my friend, you are in the right place! This mod currently adds 2 more battlegroups, only accessible to the players! (You gotta find the blueprints first...although some people might have those and are willing to nanoforge you some)
<:fac_remnants:644273874791432241> Due to some unfortunate circumstances, now the Official™️ Tri-Tachyon™️ Inc. Automated Fleet Division accepts donations from third party groups. To proceed with a payment, chart a course to the nearest [REDACTED] system.
Full controller support for Starsector. Currently supports Xbox 360, PS4, Nintendo Switch, and Steam Deck. Campaign support is nearly complete for the most common UI's, but for late-game stuff like colony management UI's, don't expect much.
*The SRA is the most lasting incarnation of a long line of anti-Domain movements which survived by virtue of remaining one step ahead of the Domains authority intruding into newly colonized space. Rejecting the vast machines of the Domains' industry, this lineage of rebel groups had a noted history of modifying, and in some instances designing, machinery and arms to suit their own needs. In the decades leading up to the collapse this group came under the control of one Alexandr Inokkenti, who put it’s technical expertise to use creating warships and weapons with which to oppose the Domain.* ## Mod created by MShadowy
Do you have a chronic mod addiction that makes the list ships command produce several pages of console output? Do you like testing out ideas for fleets but hate flicking though the variant editor for 5 minutes straight adding smods? I do, and I have spent hours automating parts of these minor inconveniences.
Ship/Weapon Pack 1.16.6
The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. Included are a couple dozen ships and fighters, new skins, new modular weapons, and a bevy of unique IBB boss ships.
Stardust Ventures is a minor shipyard in control of the Talia system, just northeast of the core worlds. Many of the ships and equipment of this shipyard have been integrated into the vanilla midline fleets with the Hegemony, League, and Diktat all getting different sets of gear.
Starship Legends 2.6.0 - Extra flavor for ships, crew, and NPCs
Adds more personality and variety to ships, their crew, your officers, and NPC fleets using a trait/quirk system. Full description: <https://fractalsoftworks.com/forum/index.php?topic=15321.0>
Ever want to experience what it's like to play in an unstable modding scene, but all the modern mods are too dang stable? Well, with the low low price of 0.00$, you too can experience what its like to play an unstable modlist with INCONSISTENT CRASHES, based on certain actions you may take! Guaranteed frustration, keyboard smashes, and HOURS of progress lost! NO WARRANTIES.
With the introduction of Diable Avionics into the sector and their military successes thanks to reintroducing the long abandoned technology of Wanzers, giant piloted mechanized robots capable of fighting both in-planet and out in the vacuum of space, showcased that it was time to consider the era of dominance of the spaceship and fighters had come to an end. Factions all over the sector have scrambled to bring back old, forgotten relics out of the dusty hangars where they had been forgotten. Others have used their ample monetary resources to acquire Wanzer blueprints and schematics from both legal and more illicit means, and others have straight-up used their vast production powers to jumpstart their Wanzer development programs. A new arms race has begun.
Underworld seeks to flesh out the pirates and criminal elements in Starsector. Included are numerous new ships, the Starlight Cabal faction, Cabal skins, an IBB battle featuring a unique Astral, a new star system, and numerous campaign features.
hello everyone! have you ever written 300+ logs with the 'captions logs' mod, and just wanted to read them in the order you made them? or simply wanted to store them in a text file? now you can! this mod will write the contents of all your captions logs to the starsector.log, on game load and save.
Volantian Reclamation Initiative 0.6.3a - "I Saw The PD Glow"
The Volantian Reclamation Initiative is the relatively new scion of the fallen Volantian Empire, a long-dead polity that traces its origins back to the first sporeships that reached the Persean Sector, long before the reign of the Domain of Man. The VRI slowly reclaims the husk of their former empire, rapidly growing into a power of the sector and restoring their former heritage. Their liberal use of barely-legal AI and “unsanctioned” privateering and raiding has created several enemies- which the VAF works valiantly to keep at bay-but their openness to trade and collaborate have earned them a sizeable backing from the other polities of the Persean Sector.
*A transhumanist Megacorporation from the Human Domain era, hell-bent on helping humanity survive and evolve through extensive genetic modification, ardently enforcing their views and regime either by pen, or by sword.*
This mod adds over 40 portraits from the game Warhammer 40k: Rogue Trader, playable characters, companions and some of the major characters, in addition to that there are also 3 portraits from the concept art of the game 40k Darktide.
_***The domain's fall echoed into history, an event never forgotten. It is up to us - the explorers, the scholars, the historians - to pick up the pieces, and harness the power we once lost. What we lost, and what we left behind.***_